Sunday, April 26, 2009

random characters










It's about time I update something else than spiderman animation.
The thing is, that I really want to start a new shortfilm project (animated), but the sad truth is, that I have no idea what so ever, what it should be about, what kind of character I want and all that stuff.

I'd also like to team up with someone, so I don't have to create everything on my own, and I can concentrate on the animation... but not sure either...
Anyways, untill I decide what to do, and what I'd like to tell I'm just gonna keep sketching random stuff, like I've done the last couple of weeks.

Have fun

Cheers

Thursday, April 23, 2009

Aaaaaaaand spiderman again.

Okay, long time no update!
It's about time.

Here is the latest update:


Spiderman render again from Christoffer Andersen on Vimeo.

Friday, April 10, 2009

More spiderman

Okay, I decided to continue the work on this animation, even though I still haven't got the live action plate, but hopefully I'll be able to transfer this animation straight onto the final scene, but no matter what, I've learned some cool spiderman moves, that I'll be able to use in the future.


spiderman animation from Christoffer Andersen on Vimeo.

Friday, April 3, 2009

Spiderman Blocking


Spiderman blocking 02 from Christoffer Andersen on Vimeo.

Okay, spend a couple of hours on this one.
Like I've said before, I don't have the live action plate yet, but I couldn't help getting started, so I made up my own camera angle.
It's still VERY rough, but I think I'll wait to animate more on it, untill the backplate comes in.
I need the camera locked down, in order to work with arcs and clear posing/silhuette.

Wednesday, April 1, 2009

Animation planning scheme

Just finished some planning schemes for my spiderman animation.

At this point I havn't yet seen the actual backplate, but this should work for pretty much any "swing through street" scene.

I've tried to get a lot of contrast in this, as it seemed to be the main comments I got from my last shortfilm.
Where the movements seemed to be a bit monotone and even.
Here I've tried to go from broad slow movement (as slow as it gets, flying in the air, that is) to compact snappy animation.
I hope it'll work out.
The frame numbers are wide guesses, and I cannot imagine they will end up at those frames,
but they'll give a foundation to start blocking out from.