Sunday, December 20, 2009
A couple of character drawings
That being said, I still have a few moments here and there, when I'm doing nothing, and I'm trying to use these moments creatively and sketch a bit.
The outcome of some of these precious "nothing" moments is the following:
It's pretty much just character design, on my main character for the "Deep" short film.
I still feel very much for telling the story, and when my reel is done, I'll hopefully have time to continue it.
Cheers
Dog runcycle
Rig credit goes to: Sudeesh S (http://www.creativecrash.com/users/sudhi3d)
Anyways, here is the result of the 3d animation so far.
It lacks a bit of weight, and the head movement is not as good as it could/should be.
I'm still trying to wrap my head around the four-legged animals, how they walk and run. There is a lot to understand and keep and eye on.
Dog runcycle from Christoffer Andersen on Vimeo.
I hope you like it, though :)
Cheers
Wednesday, December 16, 2009
More wolf planning
Not a big update here.
I just erased my comments on the thumbs, and put 'em one on top of each other, and imported it into a editing app.
Here is how it plays on ones.
I have a feeling it goes at bit too slow, and it is a bit mechanical.
When I pose it in 3d, I will have to push each pose a bit to make it more dynamic.
Anyways, here is the animation test of my thumbs:
Wolf animation
Hi guys.
I've focused my spare time animation on creature stuff atm. and I'm struggling with the challenge.
A LOT of weight distribution is happening all the time, but with some practice I should get the basics, I hope.
The assignment I've given my self, is a running lion, wolf, dog, tiger, or four legged creature of that kind, what ever nice rig I can find :)
Besides this, I've been working on a deer animation, but it's giving me some trouble, so I've desided to move on, learn some more, and get back to it.
Here are the thumbnails for the run.
As I arranged the page in photoshop, I realised I've probably drawn a bit too many, but at this stage, I thinks it's important I don't think I can make up stuff as a go, and prepare myself as good as possible.
Check them out and leave a comment if you please.
I'm not really sure about the 12 frames for the entire run.
So far I've focused on the poses, next up will be the timing of them.
Cheers
Monday, December 14, 2009
Design week
First up, we did a visual representation of Jazz music. Just like last time with strawberry icecream and dark chocolate.
I don't really feel that I nailed it, but here it is anyways:
Friday, December 4, 2009
Drunk Goofy
Drunk Goofy from Christoffer Andersen on Vimeo.
A lot of "new" things where tried out in this week.
I decided to do the whole animation in a 3/4 perspective, which ment for the first time, to try and do a walk in perpective.
Instead of focusing on one principle at a time, I tried to incoorporate all animation principles into each drawing, while I did them, thinking of flow, arcs, anticipation, follow through, drag and so on.
Most of the scene is animated straight ahead, but with my initial keys as a guideline for where I wanted my character to go. For this animation, straight ahead animation felt like the best choice, because of the constant weight shift and the extreme drag in the limbs.
-Always a pleasure.
Cheers